![]() (Also note that if you do this all a second time, the four things you initially exiled won't come back, since the game sees the Wave as a new object after it comes back from exile. You can now repeat this again, as we're back where we started. As you can see, the cost of the ability that exiles a creature is that you have to remove a Fade counter. Let the stack resolve, and the original four things get exiled. When Parallax Wave leaves the battlefield, each player returns to the battlefield all cards he or she owns exiled with Parallax Wave. Now Wave is back in play with five fresh counters. Infinite copies of noncreature permanents you control. Astral Dragon + Parallax Wave Combo result Infinite creature tokens with haste. Wave leaving play causes its last ability to trigger, bringing back everything that has been exiled with Wave, meaning just Wave itself: Wave was exiled by Wave, and the other four things were still in play. Parallax Wave Combos Parallax Wave has been printed in Nemesis, Vintage Masters, The List, World Championship Decks 2000, World Championship Decks 2000, and has 13 combos. The first four activations are still on the stack at this point, and the four things targeted earlier are still in play. ![]() Then (still without passing priority) use Wave's last counter targeting the Wave itself, and let this last activation resolve, exiling Wave. Do these all without passing priority, so all four of the activations are on the stack simultaneously. Use all but one of Wave's counters targeting whatever you want to be exiled permanently. Assuming Opalescence is in play, making Wave a creature:
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